Injustice II Mobile.
I worked on this title with WB's NetherRealm Studio in Chicago. This game launched in 2017. I worked on the project as a 3D artist from January- October all the way through Launch.
Mostly I worked on managing the organization of stages, retouching textures with Photoshop, modeling assets with Maya, generating reductions with Maya and Simplygon. I did some lite zBrush work and very little Substance Painter/Designer. Also, I had a PS4 Devkit at my workstation that I became familiar with using it.
Additionally, while with the company I had my hands on some legacy projects such as MK X Mobile, and MK 9 Mobile.
Below are some renders of characters I worked on, and also Joker's Playground.